Immersive Weather is a stylised weather and time-of-day visualiser. Sky, sun or moon arc, clouds, stars, and precipitation all react to the selected weather and hour.
?igloo=1: Enable 360 Igloo output mode.?env=ocean: Start in the given environment
(none or ocean).
?camHeight=1.5: Viewpoint height above the ground
plane, clamped 0.5-20.
?lat=51.5074&lon=-0.1278: Use manual coordinates
for Auto mode (skips browser location permission).
?panelSize=1.5: Scale in-room touch panel, clamped
0.4-2.5.
?panelY=0.2: Vertical panel offset by face height,
clamped -0.5 to 0.5.
?hidePanel=1: Hide the in-room control panel for a
clean capture / signage view (toggle live with u).
?renderScale=0.75: Resolution / FPS dial, clamped
0.25-2. Below 1 renders fewer pixels and upscales;
in 360 this sets the cubemap face resolution.
?faces=lfrb: Render only these cube faces; the rest
are filled black (full 6:1 strip preserved). Letters:
Left Front Right
Back Down(Bottom) Up(Top).
Skipping Bottom and Top saves about a third of the face cost.
?fps=0: Hide the on-screen FPS meter (shown by
default in flat mode; always hidden in 360).
?audio=0 and ?vol=0.5: Mute ambient
audio, or set its volume 0-1.
?settings=...: Load an entire saved scene
(weather, ocean/cloud/rain tuning, output settings, ...) from a
single param. Generated by the "Copy settings URL" button in
the Settings panel (overrides the individual
params above).
Example:
/?igloo=1&panelSize=1.2&panelY=-0.1&renderScale=0.8&faces=lfrb
In 360 mode, output becomes a 6:1 cubemap strip (Left, Front, Right, Back, Bottom, Top) for the Igloo Core Engine. The desktop HUD and lil-gui are hidden there, and a touch-first in-room panel appears on the front face.
Docs: Desktop UI Handling 360 Degree Content (Cubemap)
6000x1000.?igloo=1&lat=51.5074&lon=-0.1278&panelSize=1.2&panelY=-0.1&renderScale=0.8&faces=lfrb. Drop renderScale and trim faces with
faces if you need more frame rate in the room.